Definition of Things Not Good To Employ In Your Play
1) Saying what happens to other people's stuff.
2) Refusing to take any losses. Or lose. Ever.
3) Having übertech armies that are too large, etc.
4) Having your nation’s geography to your extreme advantage.
1) Example: "Okay, I just blew up 300,000 of your troops!"
Why this is Godmoding: Because in free form role-play, it's up to the person being attacked to determine their own losses. This leads to OOC (out of character) bickering which in turn, ruin the entire RP. Trust me, it’s happened many times. Don’t let it happen.
2) Example: "Oh, well, my soldiers had personal forcefields so none of them were actually hurt."
Why this is Godmoding: This is probably where godmoding gets its name (from God Mode in Doom, where you were invincible after typing IDDQD). Naturally, if nobody ever takes a hit, the fight degenerates into "I HIT YOU!" "NO YOU DIDN'T!", etc. Remember now, roleplaying isn’t about winning or losing, it’s about telling a story. A nation who is willing to accept defeat gains a lot of respect from others, in turn. Refusing to lose could permanently damage your reputation, making not too many people not want to RP with you.
There is no device known or yet to be invented which is perfect. There is no perfect stealth, there is no perfect radar, there is no perfect acoustical protection, there is nothing which cannot be defeated. Therefore you cannot tell someone what their results are in trying to find you! You can tell them how your system works, but you can't off and say "you can't see me nyah!".
> Military Involvement with Nations NOT Bordering You <
You cannot directly invade a nation that doesn’t border you. There has to be a way to get there, whether it be with transports, airdrops, or permission to march through another nations’ territory. You cannot just say that your troops arrived at their border and are invading. That, in itself, is a godmode, coinciding with the “Very Fast Troops” explanation.
> The Effects of War <
Wars on your soil damage your infrastructure and economy in ways not quantified by the game in NS1. Wars abroad typically cost lots of money. Keep that in mind, for those of you who are frequent warmongers. Mobilizing troops, tanks, artillery, planes, etc, takes a surprising amount of money each time you do it. Be careful about how you do it as well, especially for you younger nations out there. Your first action being a mobilization, is definitely not recommended. Other things that’ll cost you money is keeping your mechanized military up-to-date, and refurbished. You can’t just let it sit in the shop, its gotta be checked every now and then for problems, and tested out. Don’t forget the amount of supplies each soldier will need too. They’ll obviously need food, water, and for those of you out there who take things safe, gas masks, and things like that [do not mistake this for needing to KNOW the exact amounts].
> Details about War <
Q: Um...where is the 'declare war' button?
A: There isn't. War on NationStates is entirely role play, there is no actual game engine that makes war. What is that you may ask? Make believe story telling, plain and simple. NS war can be fought in a few ways, and many NSers have their own style they like to use.
Q: How do I make a military?
A: Simple, but there is no 'create army' button you press. While there is no fixed number as to what size your military can be, generally it is an age old rule of thumb that it remain around .25% to .5% of your population. However you are not obligated to follow this guideline, though most experienced RPers would agree an excessively large military will wreck your economy.
Take for instance, a nation with 1.5-2.5% probably has a very low economy and suffers from a lack of modern technologies, even for very large nations, this amount of troops is unrealistic to field, support, and keep active. The logistics of such a thing alone would be astromical in cost.
Generally most armies don't have more than a few million men total, including reserves, logistics, medics, ground pounders, etc. This number can depend on how strong your economy is and how big your population is. Simply take your population and divide it by the percentage you want. Remember, a military cannot function soley with infantry. You need mechanics, medics, support, officers, etc. Just like in real life (even though NS is NOT real life).
Q: Ok, I want to go to war! What do I do?
A: Well, first off you have to get a few things down before you rush off to battle. Some things you should think of before you attack another nation are:
* Why are you attacking that nation/alliance/region? What did they do to warrant a strike by your military?
* Is your military capable of fighting large scale, protracted wars?
Essentially the basics for military involvement:
1. Attack on your nation/territory
2. Attack on an ally
3. Human rights violations
4. WMD possession
5. Conquest
1) Saying what happens to other people's stuff.
2) Refusing to take any losses. Or lose. Ever.
3) Having übertech armies that are too large, etc.
4) Having your nation’s geography to your extreme advantage.
1) Example: "Okay, I just blew up 300,000 of your troops!"
Why this is Godmoding: Because in free form role-play, it's up to the person being attacked to determine their own losses. This leads to OOC (out of character) bickering which in turn, ruin the entire RP. Trust me, it’s happened many times. Don’t let it happen.
2) Example: "Oh, well, my soldiers had personal forcefields so none of them were actually hurt."
Why this is Godmoding: This is probably where godmoding gets its name (from God Mode in Doom, where you were invincible after typing IDDQD). Naturally, if nobody ever takes a hit, the fight degenerates into "I HIT YOU!" "NO YOU DIDN'T!", etc. Remember now, roleplaying isn’t about winning or losing, it’s about telling a story. A nation who is willing to accept defeat gains a lot of respect from others, in turn. Refusing to lose could permanently damage your reputation, making not too many people not want to RP with you.
There is no device known or yet to be invented which is perfect. There is no perfect stealth, there is no perfect radar, there is no perfect acoustical protection, there is nothing which cannot be defeated. Therefore you cannot tell someone what their results are in trying to find you! You can tell them how your system works, but you can't off and say "you can't see me nyah!".
> Military Involvement with Nations NOT Bordering You <
You cannot directly invade a nation that doesn’t border you. There has to be a way to get there, whether it be with transports, airdrops, or permission to march through another nations’ territory. You cannot just say that your troops arrived at their border and are invading. That, in itself, is a godmode, coinciding with the “Very Fast Troops” explanation.
> The Effects of War <
Wars on your soil damage your infrastructure and economy in ways not quantified by the game in NS1. Wars abroad typically cost lots of money. Keep that in mind, for those of you who are frequent warmongers. Mobilizing troops, tanks, artillery, planes, etc, takes a surprising amount of money each time you do it. Be careful about how you do it as well, especially for you younger nations out there. Your first action being a mobilization, is definitely not recommended. Other things that’ll cost you money is keeping your mechanized military up-to-date, and refurbished. You can’t just let it sit in the shop, its gotta be checked every now and then for problems, and tested out. Don’t forget the amount of supplies each soldier will need too. They’ll obviously need food, water, and for those of you out there who take things safe, gas masks, and things like that [do not mistake this for needing to KNOW the exact amounts].
> Details about War <
Q: Um...where is the 'declare war' button?
A: There isn't. War on NationStates is entirely role play, there is no actual game engine that makes war. What is that you may ask? Make believe story telling, plain and simple. NS war can be fought in a few ways, and many NSers have their own style they like to use.
Q: How do I make a military?
A: Simple, but there is no 'create army' button you press. While there is no fixed number as to what size your military can be, generally it is an age old rule of thumb that it remain around .25% to .5% of your population. However you are not obligated to follow this guideline, though most experienced RPers would agree an excessively large military will wreck your economy.
Take for instance, a nation with 1.5-2.5% probably has a very low economy and suffers from a lack of modern technologies, even for very large nations, this amount of troops is unrealistic to field, support, and keep active. The logistics of such a thing alone would be astromical in cost.
Generally most armies don't have more than a few million men total, including reserves, logistics, medics, ground pounders, etc. This number can depend on how strong your economy is and how big your population is. Simply take your population and divide it by the percentage you want. Remember, a military cannot function soley with infantry. You need mechanics, medics, support, officers, etc. Just like in real life (even though NS is NOT real life).
Q: Ok, I want to go to war! What do I do?
A: Well, first off you have to get a few things down before you rush off to battle. Some things you should think of before you attack another nation are:
* Why are you attacking that nation/alliance/region? What did they do to warrant a strike by your military?
* Is your military capable of fighting large scale, protracted wars?
Essentially the basics for military involvement:
1. Attack on your nation/territory
2. Attack on an ally
3. Human rights violations
4. WMD possession
5. Conquest